Search results for "computer aided instruction"
showing 10 items of 11 documents
Self-directed Learning in Distance Education
2022
This full research paper studies the significance of self-directed learning (SDL) in distance education. A literature review revealed many characteristics related to SDL that are important to success in distance education. The self-directed learning readiness (SDLR) levels of 124 students were gathered for this research, and the results were compared between contact and distance learners. The effect of gender on SDLR and the relationship between SDLR and preference for distance education were examined. There was no statistical difference in SDLR levels between women and men but indicators of self-directed learners’ preferences for distance learning were found. In addition, the SDLR scale sc…
Context metadata to adapt Ambient Learning Environments
2008
Ambient learning and knowledge environments (ALKE) are a promising concept for new methods of learning and in particular adapted, personalized learning environments. However, currently very few approaches specify concepts for adaptation. We present a metadata approach to identify and (automatically) derive the context of learning environments as a basis for adaptation. The concept has been partially validated in a scenario of ldquoSpontaneous Group Learningrdquo in Higher Education.
On the motivations to enroll in doctoral studies in Computer Science — A comparison of PhD program models
2013
While student motivation has been intensively researched, only a few studies cover motivation at doctoral level and even less focus on doctoral education in Computer Science. In this paper we investigate the motivation of graduate students to pursue doctoral studies specifically in Computer Science. We interviewed 63 doctoral students, from two different doctoral models (traditional and structured) in Finland and Austria, on their initial reasons and experiences that led them to enroll in doctoral studies. We identified five disjoint main motivational drivers that relate with different aspects of extrinsic and intrinsic motivation. Together with a measure of the strength of their initial mo…
Distance Learning with Hands-on Exercises : Physical Device vs. Simulator
2022
This Research to Practice Full Paper presents a comparison between a physical device and a simulator in a distance learning context. Programming embedded devices is very commonly taught using embedded hardware. One of the most used solutions is the Arduino microcontroller platform, which allows small embedded applications to be built and commanded in a programming language. However, there are some challenges in using physical devices for educational purposes. These challenges are particularly acute in distance learning or when the course needs to be scalable to a varying number of students. To address these challenges, we explored the potential of a simulator as a replacement for a physical…
Designing the Didactic Strategy Modeling Language (DSML) From PoN: An Activity Oriented EML Proposal
2018
[EN] This paper presents the design of the didactic strategy modeling language (DSML) according to the principles of Physics of Notations (PoN). The DSML is a visual and activity-oriented language for learning design characterized by the representation of different activities according to the nature of the task. Once the language is designed, a blind interpretation study is conducted to validate the semantic transparency of the learning activity iconography. The results of the paper allow to refine the icons. In addition to this, an authoring tool for DSML, which is integrated to an LMS, is presented. As a result, a model driven course was designed as a DSML pre-validation.
An Application of Ant Colony Optimization to Decision Making on Affective Virtual Entities
2007
Learning is a never ending activity for humans; it takes place everywhere and even when we do not realize. However, current learning environments make students deal with lectures, mostly associated with low control of the situation and implicit motivation. In contrast, previous researches have shown that sports, games or hobbies are activities that make people reach optimal experiences where self-motivation, control of the situation, high level of concentration and enjoyment are present. Some current efforts to design next generation of learning environments make use of ubiquitous systems to encourage students to perform learning activities everywhere and at anytime. However, those approach…
Aims vs. technology: Pedagogical view to the use of educational applications in safety critical contexts
2011
Interactive technology for education has formed into a relatively independent domain of research and development. Interactive technology is often seen as a context independent tool. However, we argue that education in different contexts may have so different and incommensurable aims that no single technology can be announced as good or bad per se in terms of learning. The development of educational application should not be based on the technology to be applied, but by careful analysis of learning aims. When formulated in an appropriate way, learning aims work as a relevant basis in all stages of the design process of an educational application. The formulation of aims is therefore critical…
Electric conduction in solids: a pedagogical approach supported by laboratory measurements and computer modelling environments
2008
In this paper we present a pedagogic approach aimed at modeling electric conduction in semiconductors, built by using NetLogo, a programmable modeling environment for building and exploring multi‐agent systems. ‘Virtual experiments’ are implemented to confront predictions of different microscopic models with real measurements of electric properties of matter, such as resistivity. The relations between these electric properties and other physical variables, like temperature, are, then, analyzed.
Diversification of adult education with the help of video lectures
2010
For some years now, adult education and working while studying have had an important role in the modern society. Mature-age study brings with it some special features, such as time use limitations, which must be taken into account when creating educational programmes for the students concerned. Above all, flexibility must become a major feature of participation in education. In relation to the Master Studies in Mathematical Information Technology at Kokkola University Consortium, the aim for some years now has been to increase that flexibility by diversifying traditional lecture teaching with the help of real-time and on-demand video lectures. With the help of the results presented in this …
Rethinking practices of assessment for learning: Tablet technology supported assessment for learning mathematics
2013
This article discusses assessment for learning in mathematics subjects. It is challenging for teachers of large classes to regularly assess students' mathematics in order to help them improve their learning achievement. Given the complexity of assessing and providing feedback for learning, a new approach to assessment for learning was suggested. Media tablet technology supported assessment processes were devised and user studies were conducted in Norway and Rwanda. There are indications that students like to be involved in assessing each other's mathematics work. Students expect to get learning gains by providing and obtaining feedback to/from their peers using technology supported tools.